State Engine
Table of Contents
Looking for a way to simplify state pattern implementation.
Objectives:
- Testable code
- All code / configuration in C#
- Compile time type validation
- Promote state reuse by transition abstraction
- Delegate interface methods to current state
- Allow for no-code states
- High speed
I'm thinking that a state engine can be abstracted from the implementation.
Child pages:
page revision: 4, last edited: 04 May 2009 09:15