State Engine
Table of Contents

Looking for a way to simplify state pattern implementation.

Objectives:

  • Testable code
  • All code / configuration in C#
  • Compile time type validation
  • Promote state reuse by transition abstraction
  • Delegate interface methods to current state
  • Allow for no-code states
  • High speed

I'm thinking that a state engine can be abstracted from the implementation.


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